Review: Ray Tracing for $189?! Arc A750 Benchmark

Just got an Intel Arc A750 and decided to benchmark it at 1080p using ray tracing in 5 games. The card I’m testing is the Acer Predator BiFrost Arc A750, selling for $189 currently. Intel drivers have improved drastically since launch, so far every game I tried works with no problem and performance is extremely competitive at 1080p. I did have the limited

Godot Engine on Steam Deck

So I finally got my Valve Steam Deck today, and the first thing I had to try was Decay. This is my cyberpunk real time music video, which I made in the Godot Engine. I’m happy to report that it runs perfectly at default Quality settings, 1280×800, with all the effects on (MSAA 2x, FXAA, SSR, SSAO, DOF, and more). Surprisingly, the dual

Review: Indie Games: From Dream to Delivery by Don L. Daglow

This book is gold! I can’t convey how much vital information is contained in these pages. Daglow delves into just about everything you need to pick the game you want to make, start an indie company, and get to release. Though not exactly a legal text, it does help show the importance of having a lawyer, and also what kind of pitfalls to

Review: Programming Game AI By Example by Mat Buckland

Programming Game AI By Example by Mat Buckland is one of those books that comes highly recommended and was one I had been meaning to read for a long time. In fact, I originally purchased the paperback in 2006 and never got around to reading it. The interesting part is that the book is still very much relevant today and is not dated

Review: Getting Started with Unity 5 by Dr. Edward Lavieri

Getting Started with Unity 5 is mostly what it bills itself as: a way to get started in Unity for beginners. The book is clearly targeting beginners, and takes the reader from having never used Unity to making a simple farming-type game. I enjoyed reading it (in the whole 3 days it took to finish), however I’m not sure exactly how much I learned (if

Review: Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski

I’ve been trying to get back into making art (I did go to art school, after all) and this seemed like a well reviewed book. Plus, the Kindle edition was very reasonably priced at $12. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski is not a long book (at 240 pages) but it’s