In this tutorial, I will show how to make a cube roll from side-to-side on a grid. This project took me around 3 days to complete, though much of that was wrapping my head around basic things in UE4. Some of the areas explored here include setting up key bindings and action mapping, setting and clearing timers, and rotating around an arbitrary point. First, you want to start by setting up the action mapping. What this does is basically binds an input button (like a keyboard key) to a particular action (really just a name that you make up). For this test I needed 4Read More →

  Today I will show how to create a textured spinning cube using Unreal Engine 4. Making a cube spin is basically what I consider the “litmus test” of 3D engines. How long it takes you to figure this out will show how convenient or capable the engine is. While I might have skipped this test (by jumping straight into creating Pong) I thought it was worthwhile to go back and try it. Hopefully this tutorial will be helpful to some of you just getting started. First thing you should do is create a new blank project. I chose to make the project with the starter content (andRead More →