Dual Shock Gyro Aim in Godot

Spent the last few days getting gyro aiming working in Godot. While the PlayStation 4 controller is supported well by default, Godot does not have access to the gyroscope or accelerometer (these are only supported on mobile platforms). Luckily, I had already done a good amount of HID programming to get the Space Navigator plug-in developed, so I basically just took that code

Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming fundamentals or UE4 basic functionality, the authors instead jump straight into actual VR development. That

This is Cyberpunk: TECHNOLUST Kickstarter Campaign Live

Now this is my kind of game: a cyberpunk first-person adventure set in a dystopian future. Native Oculus Rift support. A NSFW TRON poster (though I bet they will take that out). This just looks too awesome for words. I backed the Kickstarter for $50 bucks, but I’m willing to up the ante later in the campaign if necessary. Really anyone with an

Innovative Augmented & Virtual Reality Glasses on Kickstarter

Looks like the VR/AR crowd-funding freight-train is not slowing down one bit. The latest success story being castAR, a set of stereo 3D augmented reality glasses from ex-Valve engineers. At first I was not all that excited about the project, seeing as I am more of a VR buff than for AR. However, this project looks too interesting to pass up. Basically the

Sixense STEM System: Awesome 6-DOF Motion-Tracking for VR

  The guys at Sixense have just released a new video showing off the 5 STEM motion-tracking system that they are Kickstarting. The Sixense version of the Oculus Tuscany demo was already one of the more impressive examples of VR I have seen, and that was just using the Razer Hydra. This new demo ups the ante with a total of 5 trackers,

Yet Another VR Treadmill on Kickstarter

There is now another omni-directional treadmill project on Kickstarter, this one called the Wizdish. It’s a passive design, similar to the Omni, however it does not allow the user to lift their feet. It works by wearing special shoes with low-friction tiles on the bottom. This allows you to slide your feet back-and-forth easily without the need to pick up your feet. I

Force-Feedback Vest on Kickstarter

Looks like there’s yet another virtual reality project on Kickstarter. Well, I guess this is not strictly a VR thing, but it certainly could be used as such. Basically the ARAIG is a vest that you wear while gaming, and it provides force-feedback when you are getting hit in the game. While it does include vibration (like current controllers), it also has direct

Building a DIY Data-Glove (Part 2)

  The above video is demonstrating a 4.5″ flex sensor made by Spectra Symbol that I got from Sparkfun. Hooked it up to an Arduino and had it print the values to the serial monitor. Since I don’t have a tripod, it was going to be difficult to demo with only one hand, so I ended up taping the sensor to my finger.

Virtuix Omni Kickstarter Funded

The Virtuix Omni Kickstarter campaign was fully funded within hours of the doors opening this morning. If you haven’t heard of this device before, it’s basically a passive treadmill. It allows you to walk in any direction inside a virtual world, without actually moving in the real world. At the time of writing, they are sitting on over $454,000 with 47 days left

Building a DIY Data-Glove (Part 1)

  For quite some time I have been waiting for a good data-glove to hit the market for use with virtual reality applications. So far the only consumer product that has come remotely close was the P5 glove, which was probably one of the biggest disappointments in my life. Although better data-gloves have existed since the 90’s, they have been so expensive to