Learning Vulkan by Parminder Singh is an excellent foray into the Vulkan graphics API and quite a competent book. The text is a reasonable 466 pages, and packs a lot in there. Singh covers all the basics of using Vulkan and goes into great detail at each step of the way. Not only is there actual C++ code shown (a lot of it), but he explains each API call and what objects to pass it, a breakdown of each object structure and what it does, what’s valid (or invalid) for data you can put in, and so forth. I have not read the official Vulkan Programming Guide yet (that’sRead More →

Vulkan Graphics API: in 20 Minutes is a short, no-nonsense, introduction to the Vulkan graphics API. Though the title of the book says “20 minutes,” I believe I spent somewhere between 1 and 2 hours to finish it (though I admittedly read pretty slow). This is the type of book I wish there were more of: something short and sweet as a brief intro to get your feet wet. I feel many programming books can be daunting at 600+ pages, so it’s nice to find something you can complete in one or two sittings. So what is actually covered in this little book? Basically itRead More →