I was thoroughly impressed by Practical Rendering and Computation with Direct3D 11 by Jason Zink. Microsoft’s Direct3D API is certainly not for beginners, and neither is this book. But, at the same time, the author does a great job of explaining the material in a way that is approachable. The book assumes you are already comfortable with C++, and doesn’t hold your hand with the syntax. This is great, since you really should have an understanding of C++ before jumping into 3D graphics programming. It’s also not the kind of book that expects you to type in long pages of example code into your computer. In fact,Read More →

Let me just say this right off the bat: Shadowrun for Super Nintendo is my all-time favorite game. All time. It was great. Set in a future cyberpunk theme urban sprawl, you are basically a gun for hire. Or at least you were. You wake up in a morgue back from the dead with no memory of your life. You spend the rest of the game trying to discover what happened. It had RPG elements, action elements, adventure elements. You could hack computers and get money or steal information. You could go to a bar and hire guns to help out on your mission. ItRead More →

I went into this book not knowing much. Well I heard it was set in the future, and was recommended on some internet forums. So that was enough to pique my interest. After listening to the 14+ hours of the audio-book, I’m not sure I can say I know anymore. OK, I will be blunt. I don’t think I enjoyed this journey. It was not that it was badly written. Vernor Vinge seems like a competent writer. It’s just that the story did not grip me, nor were the characters particularly recognizable or likable. I mean, I was not expecting something on the level ofRead More →