The quest to become a master of 3D engines has brought me to another book, 3D Game Engine Programming by Stefan Zerbst (with a forward from the legendary Andre LaMothe). This is one of the first books I’ve read in a while that wasn’t available on the Kindle, and it’s out of print, but I managed to find a used copy of the paperback without a problem. At a somewhat meaty 850 pages, it was a little cumbersome to read, especially laying down in bed. It’s really amazing how spoiled you get with new technology. Anyway, the book was great and I enjoyed the wholeRead More →