Review: Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski

GameArt

I’ve been trying to get back into making art (I did go to art school, after all) and this seemed like a well reviewed book. Plus, the Kindle edition was very reasonably priced at $12. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski is not a long book (at 240 pages) but it’s well worth reading.

It almost seems like it’s two different books sandwiched together. The start is with basic drawing techniques and a study of classical artists. Anatomy, proportions, perspective, composition and layout, etc. Then the second part is more of a study of modern games with things like how color sets a mood, use of different shapes to evoke feelings, horizon lines, etc. It’s all very interesting, and I think would be helpful to not just artists but anyone working in gaming.

Just be aware, the book doesn’t really teach you how to be a good artist. There are various topics covered that can certainly help an artist, but there is little direct instruction (outside of the brief introduction at the beginning). I don’t think that was the author’s intention, and there are really tons of more general art books out there if you are so inclined. Drawing Basics and Video Game Art is more about theory and I feel the author is successful in that aspect. Solarski also managed to get screenshots of many popular games to analyze in the text, and thankfully all the images were in full color on my Kindle Fire tablet.

Overall, I liked the book and I think you will too.

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