This is the first part in, what I hope to be, a long running series of articles about creating a 3D game engine. Just to be completely honest, I have never created a 3D engine before. Granted, I have worked on many games but usually in the casual and social space (read: 2D). However, I do have some years experience using other people’s 3D engines as a hobbyist. So I’m not a complete noob, far from it. But this is very much a learning process for me. I hope to detail this process, mistakes and all, in a series of articles. At the end, hopefullyRead More →

So I’ve decided to start blogging again! For any loyal readers, you might have noticed it’s been nearly 5 years since my last post. A lot has happened in that time, and I think I’m finally ready to grab the controls again. This time I will be focusing more on my personal projects and general musings on topics of interest, and not so much trying to post about all the latest gadgets (though there might be some of that too). Mostly I want to focus on virtual reality and the related hardware and software needed to attain that dream. I also hope to post sourceRead More →