Creating the Art of the Game by Matthew Omernick was a quick and easy read. However, I wish I had noticed the age of the book (and also the age of the reviews on Amazon). This book is seriously dated, and it has not aged well. Although some of the topics are still applicable, and lot of the stuff he talks about is ancient in the game dev industry. All things considered, it’s not necessarily a bad book, it’s just not very useful at this point. The book covers a number of fairly basic topics regarding art creation for video games. Some of what isRead More →

Now this is my kind of game: a cyberpunk first-person adventure set in a dystopian future. Native Oculus Rift support. A NSFW TRON poster (though I bet they will take that out). This just looks too awesome for words. I backed the Kickstarter for $50 bucks, but I’m willing to up the ante later in the campaign if necessary. Really anyone with an Oculus Rift, or that plans to buy a Rift, should throw some money down on this project. Of all the things I’ve played in VR, I think this is my favorite. And I’ve played a LOT. Get on this.Read More →

Honestly I’m not sure why I bothered with this book. It’s not that it was a bad read per se, but it’s really for stark beginners. Learning C# by Developing Games with Unity 3D by Terry Norton is really for people that have little or no experience with programming. Meaning if you don’t know what a ‘variable’ or a ‘method’ is then this book will probably be helpful. It’s really intended for artists using Unity who want to add some scripting skill to their knowledge. If you are already a capable programmer (in C# or not) then this book will probably not be that helpful. Personally I’veRead More →

  The guys at Sixense have just released a new video showing off the 5 STEM motion-tracking system that they are Kickstarting. The Sixense version of the Oculus Tuscany demo was already one of the more impressive examples of VR I have seen, and that was just using the Razer Hydra. This new demo ups the ante with a total of 5 trackers, resulting in a convincing full-body simulation. I have already backed the Kickstarter and I suggest, if you haven’t already, that you do too. This technology looks way too awesome to pass up.Read More →

Let me just say this right off the bat: Shadowrun for Super Nintendo is my all-time favorite game. All time. It was great. Set in a future cyberpunk theme urban sprawl, you are basically a gun for hire. Or at least you were. You wake up in a morgue back from the dead with no memory of your life. You spend the rest of the game trying to discover what happened. It had RPG elements, action elements, adventure elements. You could hack computers and get money or steal information. You could go to a bar and hire guns to help out on your mission. ItRead More →

Remember Me is an action-adventure title recently released by Capcom (developed by Dontnod). It is set in a futuristic Paris, and follows a “memory hunter” named Nilin. Basically, in the future people can erase (or alter) their memories, and there is a big evil corporation profiting off the situation. Nilin is part of the resistance, called Errorists, that fight the corporation.  Nilin starts the game with all her memories conveniently erased, and fights throughout the story to regain her past. An interesting premise, though you can tell the story borrows concepts from other popular science fiction. That said, it’s compelling enough to take you throughRead More →

Finally, I’ve got around to reading (and finishing) Game Coding Complete, and it’s up there on the list of great game development resources. I’d been meaning to read this book for quite some time, but got distracted with DirectX and Windows hooking for use with my 3D driver. Now that I’m back on the 3D engine kick, it seems like a good time to hit this book. Reading through this, I was thoroughly impressed by the content and the writing style. Don’t be discouraged by the lengthy size, this text is well worth the time to read. The authors, both seasoned game developers, working onRead More →

The Oculus Rift is great and all, but it still feels pretty constricting using VR sitting in a chair. The Virtuix Omni plans to change that. Commonly referred to as omni-directional treadmills, the Omni allows you to feel like you are walking, or even running, around a virtual space while in real-life you stay safely in the same spot. This project in particular is a passive device, with no moving parts, which means it could be provided for cheaper and in a smaller package than otherwise possible. The Kickstarter to slated to go live June 4th and I will, no doubt, be one of theRead More →

Seems like Kickstarter is just churning out hits lately, and this project could be the next success. It’s an original horror game where you play as a two year old boy. The early prototype videos look compelling, and I like that they are attempting a different theme with the title. Should be awesome, but they still have a ways before meeting their goal. So, if possible, please pledge your support for this game on Kickstarter. Also, rumor has it that the developers are interested in supporting the Oculus Rift. That would just be awesome if that happened. So, yeah, please back this project. Thanks.Read More →