Finally, I’ve got around to reading (and finishing) Game Coding Complete, and it’s up there on the list of great game development resources. I’d been meaning to read this book for quite some time, but got distracted with DirectX and Windows hooking for use with my 3D driver. Now that I’m back on the 3D engine kick, it seems like a good time to hit this book. Reading through this, I was thoroughly impressed by the content and the writing style. Don’t be discouraged by the lengthy size, this text is well worth the time to read. The authors, both seasoned game developers, working onRead More →

I’ve been keeping tabs on Unity since back when it was a Mac only thing, and it sure has come a long way over the years. Even though I have downloaded and toyed with the program before, I hadn’t took the time to read a proper book on the engine. Now that I am having to work with Unity more for the job, I figured it was a good time to brush up on some knowledge. Although there are tons of Unity books out there, Unity 3.x Game Development Essentials seemed to have good reviews, and the price was right (only $16 for the KindleRead More →