Custom 2D Physics in Unity Using Verlet Integration

So 2017 will be my year of “doing the work,” a line I learned from Steven Pressfield in his excellent book named, unsurprisingly, “Do the Work.”  I’ve spent literally years reading about 3D math and physics and, outside of a few small demos I’ve experimented with and never released, I haven’t actually produced anything. I’ve also been inspired and motivated by a variety of

Review: Beginning Math and Physics for Game Programmers by Wendy Stahler

Beginning Math and Physics for Game Programmers by Wendy Stahler is the kind of book I like. The title is straight-forward, and the content actually delivers what it claims. I’ve read a number of game development math books but I find that many of them expect a college level mathematics background, or at least some intermediate knowledge already. Not here. This is a