This has got to be one of the more insane physics demos I’ve seen so far. Most physics engine handles the basic rigid bodies and such, but start to fall apart with more complex interactions (i.e. fluid and cloth¬†simulations). With the demo shown above, from Nvidia, it seems these¬†difficult problems have been solved. Cloth, fluid, smoke, and rigid or soft bodies, all interacting with each other? It looks great. The author, Mike Macklin, has even posted a pre-release of the SIGGRAPH paper explaining the technique here. I took a quick look, and I will be giving it some serious investigation soon. These types of complex physics interactions are exactly what I am trying to do myself. Hopefully the implementation will not be that difficult, but I have a feeling I have a long road ahead of me. Wish me luck!


  1. WOW! Again: W-O-W!

    I Follow your blog for sometime and i’ve seen you make great progress on your custom Engine. But this? Maaaaaan

    If you implement this, would be AWESOME!

    Good Luck on your quest, Cyber!

    1. Author

      Thanks for the kind words. I will need all the luck I can get.

  2. Damn, I don’t know if I could pick real physics from the simulation any more. It’s too natural, there’s nothing jarring at all. Can’t wait!

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