Jeremy Birn’s Digital Lighting and Rendering is a masterful treatise on digital lighting and, in my opinion, a must have on your bookshelf if you’re a 3d artist. While the text is clearly aimed at pre-rendered art, for example in animated movies or live-action effects, most of the concepts are fundamental enough to apply to lighting real-time scenes in games, or even more traditional art mediums. I found the pace to be good, and lots of important areas are covered. The chapter list includes lighting design, shadows and occlusion, environments and architecture, characters, cameras, composition, the science of color, rendering algorithms, textures, layers, production pipelines, and anRead More →

This book really is “The Essential Guide” for 3D character artists. Though you can probably make a decent model just following reference images and common sense, I think a solid basis of knowledge of the human form really is the foundation for taking your art to the next level of realism. If you are looking for that foundation, or just want to up your skills in the character department, look no further. The chapter structure in Anatomy for 3D Artists has a variety of different artists tackling a few chapters each, giving the book some different flavor and allowing for these best-in-breed artists to highlight theirRead More →

This is a book with a solid focus, and I feel like it accomplishes it’s goal nicely. Basically what Maya Studio Projects is about is creating environment objects and props for games (as the title implies). There are 9 chapters, and each one chooses a different object to model. McKinley is very detailed in his explanation, and really shows each and every step needed to follow along. Some of the objects modeled include walls and floors, foliage, weapons, vehicles, buildings, lamps, and a simple object animation. Supposedly there is a DVD companion, but I got the Kindle e-book and usually don’t bother with looking at the discs. WhatRead More →

This was a short book, so I’ll give it a short review. Basically, 101 Autodesk Maya Tips is exactly what it sounds like: a compilation of quick tips for using Autodesk Maya. Some of the tips are as brief as one sentence, but a few are more involved. It seemed like the majority of the content was based around Mel scripting, and various ways to automate particular tasks. I have not worked with Mel scripting much, and am still trying to wrap my head around the interface and UI of Maya. Girard does, thankfully, include some more basic tips as well. With a book like this, IRead More →

So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction). Basically whatRead More →

In what has to be one ridiculously long title for a pretty straight-forward book, Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya is actually not a bad place to start if you’re trying to get into 3D. Adam Watkins manages to pack all the crucial steps of 3D modeling and animation into 9 concise chapters. I enjoyed the flow of the book, and felt that every important detail was explained. The author teaches just enough to get to the next step, and it’s all done in a logical order and progression. If youRead More →

I found this book to be quite interesting, but it’s also very specific to the 3ds Max package. How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy has about 15 chapters focusing on various aspects of the 3d modeling process. It probably only took me about a week to read the text, which I don’t mind at all. Not every book has to be a 1000 page tome. I actually find it refreshing to read short books, especially if the author can impart a deal of knowledge in a quick span of time. How to Cheat in 3ds Max 2015 was oneRead More →

If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product (especially for game development). 3ds Max Modeling for Games shows you how to do some basic (and not so basic) modeling tasks in the app. I found the instruction to be detailed and clear, though at times it can be very specific toRead More →