Degine: Forward+ HDR PBR IBL Render Improvements

In the past week I’ve made some major breakthroughs with the performance on Degine, my custom OpenGL / WebGL 3D engine. Did a lot of reading on performance and optimization guides, like on the ARM and Nvidia websites, specifically for OpenGL ES3 performance on mobile. Also integrated a new lighting system, that supports up to 8 dynamic lights at once (with 1 including

Degine: 60FPS on $99 Kindle Fire

I spent the last two days adding GPU compressed texture support to Degine, my custom OpenGL / WebGL 3D engine. I tried a few formats, but ended up going with ASTC, since it was the only one that appears to be supported on both desktop and web. While it’s not a massive difference, it was enough to get the Amazon Kindle Fire HD

Review: Modern Graphics Programming Primer by Hans de Ruiter

This is one of those short, no-nonsense, types of books that actually has a treasure trove on info hidden inside. It’s not very long, and can be read in one or two sittings. And there is not really all that much code either, aside from a few cookbook like examples at the end. What Modern Graphics Programming Primer offers is an approachable, high-level,