Q1 2026 Degine Progress

My solo 3D engine project looks like it’s getting close to being able to make a game (and also start releasing something) so hyped on that. This progress update is around 45 minutes, think my longest one yet, but good stuff inside. Showing the new mesh menu and

is 3D a psychological operation?!

Did another one of these quasi-political schizorants, but this one I feel came out good. The earlier ones were about the AI-hate debate, which brought up so good points, but actually applying this logic to the 3D market let me discover an angle I hadn’t thought before. Video

Finding Flow with GenAI Music Videos

Taking breaks from the Hell that is indie game development, to make music videos using Suno and Midjourney. Not expecting much action, or any money, even while I think it’s lit, since too many people perpetually butthurt (likely for reasons they themselves don’t even understand). But, I’m having

GDC 2026 Graphics Demo Prototype

Put together a new cyberpunk-themed scene in Degine so I have something “somewhat professional” looking to showcase at GDC 2026. Feel like the graphics are in a good spot, though I have about a month to do some optimization and clean-up the code (which is honestly full of

Experiments with AI-Generated Music

Signed up on Suno to get an idea if AI-generated music could work for my projects. Started with the free tier and was surprised how well it works. Granted, it’s very much a “gacha mechanic” where you type a short prompt and get something with a very wide

Degine Progress Update 2026

First developer vlog for 2026 is live. Mostly showcasing editor improvements for Degine, my custom OpenGL-based 3D engine I’ve been working on for nearly 3 years. Started integrating more radial menu icons (that were designed around 2 years ago) and prototyping the main user interaction. Most of the

New Direction for Real-Time Character

Started testing a new character design for the real-time project. Even though I was happy with the artist I had, rigging and retargeting the animation was turning into a massive headache due to the extreme amount of bones. These would allow things like clothing physics and costumes, however