Review: Beginner’s Guide to ZBrush by 3dtotal Publishing

While I enjoy reading on Kindle (where possible) this book was only available in print when I originally purchased, and I’m actually glad I got the real book. Beginner’s Guide to ZBrush is packed to the brim with full-color photos, and the paper quality is top notch. At 288 pages, it’s not the longest book but it focuses on 3 specific projects and

Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming fundamentals or UE4 basic functionality, the authors instead jump straight into actual VR development. That

Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every detail, and the final product is actually a quite impressive little demo. I will delve

Review: Indie Games: From Dream to Delivery by Don L. Daglow

This book is gold! I can’t convey how much vital information is contained in these pages. Daglow delves into just about everything you need to pick the game you want to make, start an indie company, and get to release. Though not exactly a legal text, it does help show the importance of having a lawyer, and also what kind of pitfalls to

Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Build your own 2D Game Engine is a pretty straight-forward book for what can usually be a fairly complex topic. Out of the game engine books I’ve read (mostly for 3D) this is one of the more approachable of the bunch, while still showing the details necessary. Thankfully, the authors here stick mostly to the standard API, and show real HTML5, Javascript, and