Dual Shock Gyro Aim in Godot

Spent the last few days getting gyro aiming working in Godot. While the PlayStation 4 controller is supported well by default, Godot does not have access to the gyroscope or accelerometer (these are only supported on mobile platforms). Luckily, I had already done a good amount of HID

Space Mouse Support in Godot

I’m currently working on a plug-in for the Godot Engine that enables support for 3Dconnexion 6DOF controllers like the Space Navigator. If you are not aware, this is a little puck, sort of like a huge analog stick, except that it works on 6 degrees of freedom. Meaning

Godot Engine on Steam Deck

So I finally got my Valve Steam Deck today, and the first thing I had to try was Decay. This is my cyberpunk real time music video, which I made in the Godot Engine. I’m happy to report that it runs perfectly at default Quality settings, 1280×800, with

Myra

Real time photogrammetry demo for mobile, made with Godot Engine. Uses 3D scans of actual people and objects for the most realistic graphics. Lighting is done with high quality baked lightmaps. Designed to run on mobile devices, and allows you to rotate the camera and look at the

Love the Algorithm

The world is changing. Changing rapidly. The level of technology from 20 years ago, or even 10 years ago, is far in the past. It seems strange, because walking outside or sitting in your room doesn’t look materially different. But it is. We live in the future, and