Aniela: a lighting study

Aniela, a lighting study made in Godot Engine 4.0. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses real time global illumination in Godot 4.0 to achieve realistic lighting and shadow. Various graphics options are available, including animating the sunlight, changing the color temperature,

Ella: a study in realism

Ella, a study in realism made in Godot Engine. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses global illumination in Godot to achieve realistic lighting, all in real time (no baked lightmaps). The character model and some assets were made with photogrammetry for

Decay: a real time interactive experience

Decay, a real time interactive experience made in Godot Engine. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Press Escape to view the options. Space to toggle cinematic camera (be sure to close the menu before flying around). WASD or Arrow keys move around.

Review: Beginner’s Guide to ZBrush by 3dtotal Publishing

While I enjoy reading on Kindle (where possible) this book was only available in print when I originally purchased, and I’m actually glad I got the real book. Beginner’s Guide to ZBrush is packed to the brim with full-color photos, and the paper quality is top notch. At 288 pages, it’s not the longest book but it focuses on 3 specific projects and

Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every detail, and the final product is actually a quite impressive little demo. I will delve

Review: Digital Lighting and Rendering by Jeremy Birn

Jeremy Birn’s Digital Lighting and Rendering is a masterful treatise on digital lighting and, in my opinion, a must have on your bookshelf if you’re a 3d artist. While the text is clearly aimed at pre-rendered art, for example in animated movies or live-action effects, most of the concepts are fundamental enough to apply to lighting real-time scenes in games, or even more traditional art