Review: 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan by Sergey Kosarevsky

This book is pure gold for a graphics or engine programmer. Sergey Kosarevsky is able to walk you through many intermediate to advanced techniques, in both OpenGL and Vulkan, and shows you how to make a real 3D engine. The fact that each chapter is shown in both APIs is great, as it give you a better understanding, and can really help if

Review: Beginner’s Guide to ZBrush by 3dtotal Publishing

While I enjoy reading on Kindle (where possible) this book was only available in print when I originally purchased, and I’m actually glad I got the real book. Beginner’s Guide to ZBrush is packed to the brim with full-color photos, and the paper quality is top notch. At 288 pages, it’s not the longest book but it focuses on 3 specific projects and

Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming fundamentals or UE4 basic functionality, the authors instead jump straight into actual VR development. That

Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every detail, and the final product is actually a quite impressive little demo. I will delve