Alan Thorn’sĀ Game Engine Design and Implementation was quite an interesting read. Overall I thought it was good, but the book struggles at times to find it’s audience. On one hand, it covers a lot of great topics and there are some good code snippets to be found. On the other hand, it seems to jump around between APIs and frameworks and never really culminates with a complete engine. Even so, engine development is no breeze and any help in this area is much appreciated. The text begins with the basics: downloading Visual Studio or Code::Blocks and configuring a development environment. It shows you how toRead More →