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Month: October 2016

Review: Foundations of Game Engine Development, Volume 1: Mathematics by Eric Lengyel

Review: Foundations of Game Engine Development, Volume 1: Mathematics by Eric Lengyel

I’ve always been a big fan of Eric Lengyel, from both his work on the C4 Engine (and now the new Tombstone Engine) and his previous math book, Mathematics for 3D Game Programming and Computer Graphics, which is on it’s 3rd edition and is one of the definitive texts in

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