Beginning Math and Physics for Game Programmers by Wendy Stahler is the kind of book I like. The title is straight-forward, and the content actually delivers what it claims. I’ve read a number of game development math books but I find that many of them expect a college level mathematics background, or at least some intermediate knowledge already. Not here. This is a book that is accessible to stark beginners, and I’d even recommend it to high school students. Stahler’s text covers all the basics for both 3D math and physics. Topics include: points and lines, geometry, trigonometry, vector and matrix math, transformations, unit conversions,Read More →