Developer Update for Degine – June 2025

Made this long-ass developer update for my OpenGL engine, Degine. Lots of info in the video, but I’m working on the character animation mostly and fixing bugs with stuff that was mocked up before. Graphics are in a good place (aside from the glitches), need to flesh out

Degine: 60FPS on $99 Kindle Fire

I spent the last two days adding GPU compressed texture support to Degine, my custom OpenGL / WebGL 3D engine. I tried a few formats, but ended up going with ASTC, since it was the only one that appears to be supported on both desktop and web. While