Massive Rendepth Patch 1.2.0

Just got a massive update out for Rendepth, my stereo 3D image viewer and AI 2D-to-3D app. You can download for free at rendepth.com, source code is also available. Only the Windows and Linux versions are live right now, the MacOS version is an older build, since I

Developer Update for Degine – June 2025

Made this long-ass developer update for my OpenGL engine, Degine. Lots of info in the video, but I’m working on the character animation mostly and fixing bugs with stuff that was mocked up before. Graphics are in a good place (aside from the glitches), need to flesh out

Odyssey 3D Supported on Rendepth Reshade

Just dropped a video of Assassin’s Creed Shadows running in 3D on the Odyssey 3D, Samsung’s new “glasses free” 3D display. This monitor looks absolutely nuts in 3D. Sadly, it’s just about impossible to photograph due to the way the 3D works, and the eye-tracking cameras. I did

Degine: Early Editor Progress

Quick update on Degine, my in-house OpenGL engine. Most of the shaders were finished a few months ago, though I’ve been working on various optimizations behind the scenes. Performance is quite stable, at least on high-end desktop, right now (watch the embedded video). Still needs some work on

Degine: Forward+ HDR PBR IBL Render Improvements

In the past week I’ve made some major breakthroughs with the performance on Degine, my custom OpenGL / WebGL 3D engine. Did a lot of reading on performance and optimization guides, like on the ARM and Nvidia websites, specifically for OpenGL ES3 performance on mobile. Also integrated a