Review: Understanding ECMAScript 6: The Definitive Guide for JavaScript Developers by Nicholas C. Zakas

Understanding ECMAScript 6 delivers exactly what the subtitle proclaims, the definitive guide for JavaScript developers. While I have been working with Javascript for years now (and particularly ECMAScript when I was developing for Flash) I hadn’t really kept up with the recent developments. JavaScript always seemed to be missing important OOP concepts like classes or inheritance, and the ways to “fake” them with

Review: WebGL Gems by Greg Sidelnikov

I’m a bit conflicted about this book. While there is a lot of good material here, I feel like there were many inconsistencies with the coding style and some errors or confusing explanations that deter from the gems inside. It’s also heavily geared toward complete beginners, making it somewhat of a numbing read for intermediate to advanced programmers. But I still found some

Review: Introduction to Computer Graphics and the Vulkan API by Kenwright

Introduction to Computer Graphics and the Vulkan API by Kenwright is exactly what the title implies, an approachable introduction to the Vulkan API and graphics programming in general. This book succeeds in the places where some other books on the market fail, by showing straight-forward code examples, explaining graphics concepts simply, and not assuming you are already a graphics guru. While the quality of

Review: Game Engine Gems 2 by Eric Lengyel

Game Engine Gems 2 is the second book in a series from editor Eric Lengyel, one of the premiere game engine developers in the scene. I read the first book and I will say this second volume is even better in my opinion. There are a vast number of topics covered, and I found the depth in most of them to be thorough,