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Month: February 2015

Review: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy

Review: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy

I found this book to be quite interesting, but it’s also very specific to the 3ds Max package. How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy has about 15 chapters focusing on various aspects of the 3d modeling process. It probably only took

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Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe

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Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Today I’d like to unveil what I’ve been working on for about 2 weeks: Pong in Unreal Engine 4. Most of that time was spent reading documentation and watching tutorial videos just to figure out the basics. There is actually a *lot* of good material out there for

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