Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product

Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Today I’d like to unveil what I’ve been working on for about 2 weeks: Pong in Unreal Engine 4. Most of that time was spent reading documentation and watching tutorial videos just to figure out the basics. There is actually a *lot* of good material out there for Unreal Engine 4, the docs have been helpful and there are plenty of videos. Disappointingly,

Creating a 3D Game Engine (Part 25)

So it comes with great reluctance but I think I will have to suspend development on my 3D game engine, at least for the near future. Surely this will be a disappointment to anyone following the progress and I did not make the decision lightly. After spending some time thinking about it, I think it’s the right move. It’s just really hard to justify the

Review: Game Programming Patterns by Robert Nystrom

I will start by saying this book is game programming GOLD! Whether you are a pro or a novice looking to learn, this book deserves to place on your shelf (or I guess in memory if you buy the e-book). While some of the chapters may seem like obvious things for people that have programmed games before, I think even advanced coders will discover

Review: The C++ Programming Language by Bjarne Stroustrup

This book could be called “Everything You Ever Wanted to Ask About C++ and a Whole Bunch of Other Stuff You Had No Clue You Didn’t Know.” It really is the most comprehensive book I’ve seen on C++ and covers just about everything you will need to know (and maybe some more). That’s not surprising, as the book is some 1,300+ pages long. And, of course,