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Year: 2019

Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Godot Engine Game Development Projects is not only one of the best Godot books you can buy, it may be the best game development book out there bar none. Unlike many other books, it doesn’t start by teaching you about the API or performing simple actions. Instead, Chris

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Review: GD Script: Godot 3.1 game engine by Marijo Trkulja

Review: GD Script: Godot 3.1 game engine by Marijo Trkulja

Author Marijo Trkulja makes a good effort here with GD Script: Godot 3.1 game engine. It’s noticeable that English is not a first language for the author, and there were some odd sentences here and there, but overall I found value in the book. Held within are numerous

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Review: Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 by Ariel Manzur and George Marques

Review: Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 by Ariel Manzur and George Marques

Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of

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Review: Linux Command Line: Beginners Guide to Learn Linux Commands and Shell Scripting by David A. Williams

Review: Linux Command Line: Beginners Guide to Learn Linux Commands and Shell Scripting by David A. Williams

Linux Command Line by David A. Williams is another seemingly self-published Kindle book, and I am finding these to be a hit or miss. While the author does a decent job of explaining how Linux works, there were many careless errors in the code samples and some odd

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Review: Linux For Beginners Guide by Josh Thompsons

Review: Linux For Beginners Guide by Josh Thompsons

While Josh Thompsons’ Linux For Beginners Guide, at first, looks like it may be yet another self-published Kindle book, it’s actually pretty good quality once you get into it. The book is not very long, and can probably be finished in an hour or two. The material covered

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Review: Linux Command Line: Getting Started with Bash and Shell Scripting by Travis Booth

Review: Linux Command Line: Getting Started with Bash and Shell Scripting by Travis Booth

Linux Command Line by Travis Booth is an okay introduction to Linux but all the errors and mistakes make it a confusing read. That said, I did learn a few tricks, like how to search for files or programs from the command line, so the short book was

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Review:  The Linux Command Line: A Complete Introduction by William Shotts

Review: The Linux Command Line: A Complete Introduction by William Shotts

Author William Shotts has done an amazing job with The Linux Command Line. I’ll admit I’m something of a Linux newbie, but I feel like I have learned so much from reading this book. The text is complex, yet approachable, and teaches lots of handy command line tips

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Review: Unreal Engine 4 Game Development in 24 Hours by Aram Cookson, Ryan DowlingSoka, and Clinton Crumpler

Review: Unreal Engine 4 Game Development in 24 Hours by Aram Cookson, Ryan DowlingSoka, and Clinton Crumpler

Sams has always published solid content, and this book does not disappoint. In fact, I think one of the first game development books I read some 20 odd years ago was from Sams. This text on Unreal Engine 4 is comprehensive and worth reading (even if it is

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Review: Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4 by Rachel Cordone

Review: Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4 by Rachel Cordone

Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining

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Review: Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel

Review: Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel

This is the second book in the new game engine development series by acclaimed author and engine developer, Eric Lengyel. Though it is not strictly necessary to read in order, it is basically one book cut into sections, so you may want to get the first one, as

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