Degine Progress Update 2026

First developer vlog for 2026 is live. Mostly showcasing editor improvements for Degine, my custom OpenGL-based 3D engine I’ve been working on for nearly 3 years. Started integrating more radial menu icons (that were designed around 2 years ago) and prototyping the main user interaction. Most of the functionality is not linked to the UI yet (or not implemented) but should give an idea of the concept.