Rendepth Developer Preview

Started working on Rendepth for real this time. Had two previous prototypes, one in OpenGL and one in an engine I won’t mention. I also have a command-line processor in Python (for the color depth estimation portion). This past week I decided to reboot fresh with SDL3 and

Rendepth Update, Blog Dark Mode

Rebooted work on Rendepth, my stereo 3D media player. Decided to go with SDL3 as the base, as it has a new cross-platform renderer (Vulkan, Metal, DirectX12), which will make things a bit easier. Needed something lightweight, so felt that starting from scratch rather than repurposing Degine code

Glasses-Free 3D on iPhone!?! For Real.

Recently I modded my iPhone 15 Pro for glasses-free 3D, though haven’t had the chance to write a proper review. Surprisingly, I was able to buy what essentially looks like a screen-protector from overseas and slap it on the iPhone and it’s 3D. No joke. This does not

Concept for Debut Game from Outmode

So I decided to throw together some concept art for an idea I’ve had for a bit. Put this together with Midjourney, and it actually came out pretty close to what I had in my mind (well, much better). Was planning on publishing a smaller game with my

New Year, New Avatar

Decided to make a new profile pic for my social networks. Still the same character, but with an anime AI glow-up. This was a celebration of hitting 4,000 follows on Twitter. The image was created originally by rendering in real-time and then feeding that into the AI. I

Degine: Early Editor Progress

Quick update on Degine, my in-house OpenGL engine. Most of the shaders were finished a few months ago, though I’ve been working on various optimizations behind the scenes. Performance is quite stable, at least on high-end desktop, right now (watch the embedded video). Still needs some work on