Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every detail, and the final product is actually a quite impressive little demo. I will delve

Review: Indie Games: From Dream to Delivery by Don L. Daglow

This book is gold! I can’t convey how much vital information is contained in these pages. Daglow delves into just about everything you need to pick the game you want to make, start an indie company, and get to release. Though not exactly a legal text, it does help show the importance of having a lawyer, and also what kind of pitfalls to

Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Build your own 2D Game Engine is a pretty straight-forward book for what can usually be a fairly complex topic. Out of the game engine books I’ve read (mostly for 3D) this is one of the more approachable of the bunch, while still showing the details necessary. Thankfully, the authors here stick mostly to the standard API, and show real HTML5, Javascript, and

Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Godot Engine Game Development Projects is not only one of the best Godot books you can buy, it may be the best game development book out there bar none. Unlike many other books, it doesn’t start by teaching you about the API or performing simple actions. Instead, Chris Bradfield jumps straight into coding complete game projects, 5 in total, with ample source code

Review: GD Script: Godot 3.1 game engine by Marijo Trkulja

Author Marijo Trkulja makes a good effort here with GD Script: Godot 3.1 game engine. It’s noticeable that English is not a first language for the author, and there were some odd sentences here and there, but overall I found value in the book. Held within are numerous code samples, you can think of the text like a cookbook, and the code did