GDC 2026 Graphics Demo Prototype

Put together a new cyberpunk-themed scene in Degine so I have something “somewhat professional” looking to showcase at GDC 2026. Feel like the graphics are in a good spot, though I have about a month to do some optimization and clean-up the code (which is honestly full of

Graphics Showcase Demo for Degine

Got together a new demo video for Degine, my custom OpenGL 3D game engine, showcasing the current state of the graphics. This 1 minute clip is my submission for the GP-Direct 2025 compilation, with a few dozen other indie game developers and graphics programmers. Stuck a peak at

Developer Update for Degine – June 2025

Made this long-ass developer update for my OpenGL engine, Degine. Lots of info in the video, but I’m working on the character animation mostly and fixing bugs with stuff that was mocked up before. Graphics are in a good place (aside from the glitches), need to flesh out

Degine: 60FPS on $99 Kindle Fire

I spent the last two days adding GPU compressed texture support to Degine, my custom OpenGL / WebGL 3D engine. I tried a few formats, but ended up going with ASTC, since it was the only one that appears to be supported on both desktop and web. While