This is the second book in the new game engine development series by acclaimed author and engine developer, Eric Lengyel. Though it is not strictly necessary to read in order, it is basically one book cut into sections, so you may want to get the first one, as well as the upcoming continuations of the series, to get the most out of it.
Essential Mathematics for Games and Interactive Applications by James M. Van Verth and Lars M. Bishop is a quality math book if I ever saw one. Strangely, the first edition came out in 2004 but the book was kind of off my radar until recently. This third edition was published in 2015 and seems very current. The authors here do a great job
So 2017 will be my year of “doing the work,” a line I learned from Steven Pressfield in his excellent book named, unsurprisingly, “Do the Work.” I’ve spent literally years reading about 3D math and physics and, outside of a few small demos I’ve experimented with and never released, I haven’t actually produced anything. I’ve also been inspired and motivated by a variety of
Beginning Math and Physics for Game Programmers by Wendy Stahler is the kind of book I like. The title is straight-forward, and the content actually delivers what it claims. I’ve read a number of game development math books but I find that many of them expect a college level mathematics background, or at least some intermediate knowledge already. Not here. This is a
I’ve always been a big fan of Eric Lengyel, from both his work on the C4 Engine (and now the new Tombstone Engine) and his previous math book, Mathematics for 3D Game Programming and Computer Graphics, which is on it’s 3rd edition and is one of the definitive texts in the genre. This latest book, Foundations of Game Engine Development, Volume 1: Mathematics, I feel does
This book was quite an interesting read. Though a book of math and physics sounds like it would be boring, I found the text to be pretty engaging. At 688 pages, it’s not the longest technical resource, but the authors manage to pack a good deal in those pages. Of course, there is a lot of math in here, but that’s not all. Even