Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe it’s popular for a reason. Not sure, but I think it’s a very capable product

Review: Game Programming Patterns by Robert Nystrom

I will start by saying this book is game programming GOLD! Whether you are a pro or a novice looking to learn, this book deserves to place on your shelf (or I guess in memory if you buy the e-book). While some of the chapters may seem like obvious things for people that have programmed games before, I think even advanced coders will discover

Review: The C++ Programming Language by Bjarne Stroustrup

This book could be called “Everything You Ever Wanted to Ask About C++ and a Whole Bunch of Other Stuff You Had No Clue You Didn’t Know.” It really is the most comprehensive book I’ve seen on C++ and covers just about everything you will need to know (and maybe some more). That’s not surprising, as the book is some 1,300+ pages long. And, of course,

Review: Physics for Game Programmers by Grant Palmer

Today I will be reviewing Physics for Game Programmers by Grant Palmer, another stepping stone on my quest to build a custom physics engine. Overall I enjoyed reading the book, and I feel like I learned a lot of general things but not enough to base a physics implementation on. Please read on for more details. What I found most interesting about this

Review: Shadow Algorithms Data Miner by Andrew Woo

Shadow Algorithms Data Miner by Andrew Woo was an interesting find for me. The oddly titled book was released over 2 years ago, yet there wasn’t a single review on Amazon (where I purchased the e-book). However, I read the table of contents and it seemed pretty extensive in it’s coverage of computer graphic shadow techniques. So I decided to take a chance

Review: Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game by Matthew Omernick was a quick and easy read. However, I wish I had noticed the age of the book (and also the age of the reviews on Amazon). This book is seriously dated, and it has not aged well. Although some of the topics are still applicable, and lot of the stuff he talks about is

Review: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game by Ian Millington

In this review, I will discuss my experience with Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game by Ian Millington. This is actually the first book I’ve ever read solely on game physics and I think I made the right choice here. Although I have developed several physics engines previously, they were only in 2D and the

Review: Digital Modeling by William Vaughan

There is no question, Digital Modeling by William Vaughan is a book every 3D modeler (or aspiring modeler) should read. It really captures the essence of what makes a good model, and doesn’t get bogged down with technical details of specific modeling packages. In this review, I will briefly go over why I think everyone with any interest in 3D art should pick up