Motion Capture Pipeline Improvements and Baked Physics Animation

Made some improvements on the motion capture pipeline using iPhone recorded video and processed with QuickMagic and Cascadeur. Using LiveLinkFace and all compiled together in Blender. Getting close to final quality, though there are still some kinks with the animation (I think the rig is working, this is just the nature of video-to-AI mocap and manual clean-up). Hope to finalize everything within the next week, so I can move onto getting the rest of the animation into my engine and actually get a playable demo together. Also implemented baked physics for hair and body with a Blender plug-in. Adds a lot.