This book really is “The Essential Guide” for 3D character artists. Though you can probably make a decent model just following reference images and common sense, I think a solid basis of knowledge of the human form really is the foundation for taking your art to the next level of realism. If you are looking for that foundation, or just want to up your skills in the character department, look no further. The chapter structure in Anatomy for 3D Artists has a variety of different artists tackling a few chapters each, giving the book some¬†different flavor and allowing for these best-in-breed artists to highlight theirRead More →