Creating a 3D Game Engine (Part 15)
Looks like I spoke too soon. While OGRE was getting pretty slow with the naive implementation, I was able to find some code on what they call StaticGeometry, which is a system to batch together lots of similar meshes that don’t move (great for my cube example project). With this feature added, the frame rate has sky-rocketed to over 2,600 fps. Most impressive.