Review: Getting Started with OpenGL ES 3+ Programming by Hans de Ruiter
This is the second book in a series by Hans de Ruiter on getting started with OpenGL ES3. I recommend reading them in order, Modern Graphics Programming Primer is a better place to start. Getting Started with OpenGL ES 3+ Programming is a quite simple text, but that’s also the point. At 81 pages, it is not very long, but you’ll have a