Creating a 3D Game Engine (Part 15)
Looks like I spoke too soon. While OGRE was getting pretty slow with the naive implementation, I was able to find some code on what they call StaticGeometry, which is a system to batch together lots of similar meshes that don’t move (great for my cube example project). With this feature added, the frame rate has sky-rocketed to over 2,600 fps. Most impressive. Keep in mind a blank DirectX window on my machine will get around 3,600 fps. So getting around 2,600 with over 13,000 cubes is very nice. That still doesn’t help me with my physics simulation, since static objects won’t cut it. But it does at least give me a good benchmark as to what is possible on my development hardware.