Degine: Early Editor Progress

Quick update on Degine, my in-house OpenGL engine. Most of the shaders were finished a few months ago, though I’ve been working on various optimizations behind the scenes. Performance is quite stable, at least on high-end desktop, right now (watch the embedded video). Still needs some work on

Degine: Forward+ HDR PBR IBL Render Improvements

In the past week I’ve made some major breakthroughs with the performance on Degine, my custom OpenGL / WebGL 3D engine. Did a lot of reading on performance and optimization guides, like on the ARM and Nvidia websites, specifically for OpenGL ES3 performance on mobile. Also integrated a