Degine: Forward+ HDR PBR IBL Render Improvements
In the past week I’ve made some major breakthroughs with the performance on Degine, my custom OpenGL / WebGL 3D engine. Did a lot of reading on performance and optimization guides, like on the ARM and Nvidia websites, specifically for OpenGL ES3 performance on mobile. Also integrated a new lighting system, that supports up to 8 dynamic lights at once (with 1 including