Creating a 3D Game Engine (Part 6)

It’s been quite a while since my last 3D game engine post, but I haven’t forgot about it. In fact, I’ve been so heads-down in research I haven’t really done any development at all. I still feel like there are a few more books I will need to

Review: 3D Game Engine Programming

The quest to become a master of 3D engines has brought me to another book, 3D Game Engine Programming by Stefan Zerbst (with a forward from the legendary Andre LaMothe). This is one of the first books I’ve read in a while that wasn’t available on the Kindle,

Building a DIY Data-Glove (Part 1)

  For quite some time I have been waiting for a good data-glove to hit the market for use with virtual reality applications. So far the only consumer product that has come remotely close was the P5 glove, which was probably one of the biggest disappointments in my

DirectCompute Lecture Series

Well I know this is kind of old, but I am just discovering it and it seems like a good resource. It’s basically a series of videos put together by Microsoft to explain their DirectCompute API. If you’re not familiar with DirectCompute, it’s an API that allows you