Myra

Real time photogrammetry demo for mobile, made with Godot Engine. Uses 3D scans of actual people and objects for the most realistic graphics. Lighting is done with high quality baked lightmaps. Designed to run on mobile devices, and allows you to rotate the camera and look at the scene. Download now for Android

Aniela: a lighting study

Aniela, a lighting study made in Godot Engine 4.0. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses real time global illumination in Godot 4.0 to achieve realistic lighting and shadow. Various graphics options are available, including animating the sunlight, changing the color temperature,

Ella: a study in realism

Ella, a study in realism made in Godot Engine. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses global illumination in Godot to achieve realistic lighting, all in real time (no baked lightmaps). The character model and some assets were made with photogrammetry for

Decay: a real time interactive experience

Decay, a real time interactive experience made in Godot Engine. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Press Escape to view the options. Space to toggle cinematic camera (be sure to close the menu before flying around). WASD or Arrow keys move around.

Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Godot Engine Game Development Projects is not only one of the best Godot books you can buy, it may be the best game development book out there bar none. Unlike many other books, it doesn’t start by teaching you about the API or performing simple actions. Instead, Chris Bradfield jumps straight into coding complete game projects, 5 in total, with ample source code

Review: GD Script: Godot 3.1 game engine by Marijo Trkulja

Author Marijo Trkulja makes a good effort here with GD Script: Godot 3.1 game engine. It’s noticeable that English is not a first language for the author, and there were some odd sentences here and there, but overall I found value in the book. Held within are numerous code samples, you can think of the text like a cookbook, and the code did

Review: Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 by Ariel Manzur and George Marques

Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you