Review: Introduction to Computer Graphics and the Vulkan API by Kenwright

Introduction to Computer Graphics and the Vulkan API by Kenwright is exactly what the title implies, an approachable introduction to the Vulkan API and graphics programming in general. This book succeeds in the places where some other books on the market fail, by showing straight-forward code examples, explaining graphics concepts simply, and not assuming you are already a graphics guru. While the quality of

Review: Digital Lighting and Rendering by Jeremy Birn

Jeremy Birn’s Digital Lighting and Rendering is a masterful treatise on digital lighting and, in my opinion, a must have on your bookshelf if you’re a 3d artist. While the text is clearly aimed at pre-rendered art, for example in animated movies or live-action effects, most of the concepts are fundamental enough to apply to lighting real-time scenes in games, or even more traditional art

Review: Learning Vulkan by Parminder Singh

Learning Vulkan by Parminder Singh is an excellent foray into the Vulkan graphics API and quite a competent book. The text is a reasonable 466 pages, and packs a lot in there. Singh covers all the basics of using Vulkan and goes into great detail at each step of the way. Not only is there actual C++ code shown (a lot of it), but he

Review: Vulkan Graphics API: in 20 Minutes by Kenwright

Vulkan Graphics API: in 20 Minutes is a short, no-nonsense, introduction to the Vulkan graphics API. Though the title of the book says “20 minutes,” I believe I spent somewhere between 1 and 2 hours to finish it (though I admittedly read pretty slow). This is the type of book I wish there were more of: something short and sweet as a brief

Review: Learning C++ by Creating Games with UE4 by William Sherif

Right here is a book with a clearly defined goal and an excellent execution. Learning C++ by Creating Games with UE4 by William Sherif takes you on a journey from being a total blank in C++ to coding some basic features of a 3D game. Even though I have been coding in C++ for years, I still enjoy reading novice level texts as sometimes

Tutorial: How To Make a Cube Roll On A Grid in Unreal Engine 4

In this tutorial, I will show how to make a cube roll from side-to-side on a grid. This project took me around 3 days to complete, though much of that was wrapping my head around basic things in UE4. Some of the areas explored here include setting up key bindings and action mapping, setting and clearing timers, and rotating around an arbitrary point.