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Category: Graphics

Review: Vulkan Graphics API: in 20 Minutes by Kenwright

Review: Vulkan Graphics API: in 20 Minutes by Kenwright

Vulkan Graphics API: in 20 Minutes is a short, no-nonsense, introduction to the Vulkan graphics API. Though the title of the book says “20 minutes,” I believe I spent somewhere between 1 and 2 hours to finish it (though I admittedly read pretty slow). This is the type

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Review: Essential Mathematics for Games and Interactive Applications by James M. Van Verth and Lars M. Bishop

Review: Essential Mathematics for Games and Interactive Applications by James M. Van Verth and Lars M. Bishop

Essential Mathematics for Games and Interactive Applications by James M. Van Verth and Lars M. Bishop is a quality math book if I ever saw one.  Strangely, the first edition came out in 2004 but the book was kind of off my radar until recently.  This third edition

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Review: Game Programming Algorithms and Techniques: A Platform-Agnostic Approach by Sanjay Madhav

Review: Game Programming Algorithms and Techniques: A Platform-Agnostic Approach by Sanjay Madhav

Game Programming Algorithms and Techniques is one of those books that tries to be as general as possible, and I believe the author was successful in that. Too many books target one specific piece of software or even one particular version of a framework and end up becoming

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Review: Learning C++ by Creating Games with UE4 by William Sherif

Review: Learning C++ by Creating Games with UE4 by William Sherif

Right here is a book with a clearly defined goal and an excellent execution. Learning C++ by Creating Games with UE4 by William Sherif takes you on a journey from being a total blank in C++ to coding some basic features of a 3D game. Even though I have

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Tutorial: How To Make a Cube Roll On A Grid in Unreal Engine 4

Tutorial: How To Make a Cube Roll On A Grid in Unreal Engine 4

In this tutorial, I will show how to make a cube roll from side-to-side on a grid. This project took me around 3 days to complete, though much of that was wrapping my head around basic things in UE4. Some of the areas explored here include setting up

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Review: Maya Studio Projects: Game Environments and Props by Michael McKinley

Review: Maya Studio Projects: Game Environments and Props by Michael McKinley

This is a book with a solid focus, and I feel like it accomplishes it’s goal nicely. Basically what Maya Studio Projects is about is creating environment objects and props for games (as the title implies). There are 9 chapters, and each one chooses a different object to model. McKinley is

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Tutorial: How To Make a Textured Spinning Cube Using Unreal Engine 4

Tutorial: How To Make a Textured Spinning Cube Using Unreal Engine 4

Today I will show how to create a textured spinning cube using Unreal Engine 4. Making a cube spin is basically what I consider the “litmus test” of 3D engines. How long it takes you to figure this out will show how convenient or capable the engine is. While I

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Review: How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World by Sam R. Kennedy

Review: How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World by Sam R. Kennedy

So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are

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Review: Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya by Adam Watkins

Review: Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya by Adam Watkins

In what has to be one ridiculously long title for a pretty straight-forward book, Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya is actually not a bad place to start if you’re trying to get

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Review: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy

Review: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy

I found this book to be quite interesting, but it’s also very specific to the 3ds Max package. How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy has about 15 chapters focusing on various aspects of the 3d modeling process. It probably only took

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