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Category: Graphics

Review: Game Programming Algorithms and Techniques: A Platform-Agnostic Approach by Sanjay Madhav

Review: Game Programming Algorithms and Techniques: A Platform-Agnostic Approach by Sanjay Madhav

Game Programming Algorithms and Techniques is one of those books that tries to be as general as possible, and I believe the author was successful in that. Too many books target one specific piece of software or even one particular version of a framework and end up becoming

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Review: Learning C++ by Creating Games with UE4 by William Sherif

Review: Learning C++ by Creating Games with UE4 by William Sherif

Right here is a book with a clearly defined goal and an excellent execution. Learning C++ by Creating Games with UE4 by William Sherif takes you on a journey from being a total blank in C++ to coding some basic features of a 3D game. Even though I have

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Tutorial: How To Make a Cube Roll On A Grid in Unreal Engine 4

Tutorial: How To Make a Cube Roll On A Grid in Unreal Engine 4

In this tutorial, I will show how to make a cube roll from side-to-side on a grid. This project took me around 3 days to complete, though much of that was wrapping my head around basic things in UE4. Some of the areas explored here include setting up

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Review: Maya Studio Projects: Game Environments and Props by Michael McKinley

Review: Maya Studio Projects: Game Environments and Props by Michael McKinley

This is a book with a solid focus, and I feel like it accomplishes it’s goal nicely. Basically what Maya Studio Projects is about is creating environment objects and props for games (as the title implies). There are 9 chapters, and each one chooses a different object to model. McKinley is

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Tutorial: How To Make a Textured Spinning Cube Using Unreal Engine 4

Tutorial: How To Make a Textured Spinning Cube Using Unreal Engine 4

Today I will show how to create a textured spinning cube using Unreal Engine 4. Making a cube spin is basically what I consider the “litmus test” of 3D engines. How long it takes you to figure this out will show how convenient or capable the engine is. While I

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Review: How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World by Sam R. Kennedy

Review: How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World by Sam R. Kennedy

So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are

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Review: Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya by Adam Watkins

Review: Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya by Adam Watkins

In what has to be one ridiculously long title for a pretty straight-forward book, Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya is actually not a bad place to start if you’re trying to get

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Review: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy

Review: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy

I found this book to be quite interesting, but it’s also very specific to the 3ds Max package. How to Cheat in 3ds Max 2015: Get Spectacular Results Fast by Michael McCarthy has about 15 chapters focusing on various aspects of the 3d modeling process. It probably only took

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Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe

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Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Today I’d like to unveil what I’ve been working on for about 2 weeks: Pong in Unreal Engine 4. Most of that time was spent reading documentation and watching tutorial videos just to figure out the basics. There is actually a *lot* of good material out there for

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