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Category: Review

Review: Godot from Zero to Proficiency (Foundations): A step-by-step guide to create your game with Godot by Patrick Felicia

Review: Godot from Zero to Proficiency (Foundations): A step-by-step guide to create your game with Godot by Patrick Felicia

Godot from Zero to Proficiency is a short book that aims to get total beginners up to speed with the Godot engine. The author does not cover programming (this is saved for the second book in the series) but rather just shows how to do basic things using

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Review: 3D Modeling For Beginners: Learn everything you need to know about 3D Modeling! by Danan Thilakanathan

Review: 3D Modeling For Beginners: Learn everything you need to know about 3D Modeling! by Danan Thilakanathan

To be frank, I had low expectations of this book but I wanted to give it a chance anyhow. Judging from the cover, this was another self-published e-book, but it was included for free with Kindle Unlimited, so I thought I would check it out. The advice in

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Review: The PBR Guide: A Handbook for Physically Based Rendering by Wes McDermott

Review: The PBR Guide: A Handbook for Physically Based Rendering by Wes McDermott

The PBR Guide is a short book, so this review will be short. At less than 100 pages, it can be read in one sitting, but don’t let that fool you. There is critical knowledge inside these pages and the author does not waste time. The book is

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Review: Beginner’s Guide to ZBrush by 3dtotal Publishing

Review: Beginner’s Guide to ZBrush by 3dtotal Publishing

While I enjoy reading on Kindle (where possible) this book was only available in print when I originally purchased, and I’m actually glad I got the real book. Beginner’s Guide to ZBrush is packed to the brim with full-color photos, and the paper quality is top notch. At

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Review: Autodesk Maya – An Introduction to 3D Modeling by 3dExtrude Tutorials

Review: Autodesk Maya – An Introduction to 3D Modeling by 3dExtrude Tutorials

3D content creation tools are probably the most complex software applications you can use on a computer today, and Autodesk Maya – An Introduction to 3D Modeling does a fine job of distilling that monster of a program down to the essentials. I’d consider this text to be

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Review: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine

Review: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine

Ami Chopine has created a timeless book with 3D Art Essentials. While most other texts tie themselves to a particular software or version, here we see the essential building blocks of creating 3D art in any application. This is foundational knowledge, and the book is not dated at

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Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming

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Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

Wlad Marhulets has an amazing story to tell here, not just relevant to aspiring game developers but to anyone that likes a good success story. Basically the author immigrated to America, with little to no skills in game development, and managed to teach himself and launch a somewhat

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Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every

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Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn

Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn

Alan Thorn is one of my favorite authors for game development, and his latest book does not disappoint. It is somewhat short (I read it in one day), and not super complex, but I don’t think that was the intent. Here Alan has produced a relatively straightforward guide

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