Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Godot Engine Game Development Projects is not only one of the best Godot books you can buy, it may be the best game development book out there bar none. Unlike many other books, it doesn’t start by teaching you about the API or performing simple actions. Instead, Chris Bradfield jumps straight into coding complete game projects, 5 in total, with ample source code

Review: GD Script: Godot 3.1 game engine by Marijo Trkulja

Author Marijo Trkulja makes a good effort here with GD Script: Godot 3.1 game engine. It’s noticeable that English is not a first language for the author, and there were some odd sentences here and there, but overall I found value in the book. Held within are numerous code samples, you can think of the text like a cookbook, and the code did

Review: Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 by Ariel Manzur and George Marques

Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you

Review: Linux For Beginners Guide by Josh Thompsons

While Josh Thompsons’ Linux For Beginners Guide, at first, looks like it may be yet another self-published Kindle book, it’s actually pretty good quality once you get into it. The book is not very long, and can probably be finished in an hour or two. The material covered is on the easier side, good for a beginner’s book, and the explanations are adequate.

Review: The Linux Command Line: A Complete Introduction by William Shotts

Author William Shotts has done an amazing job with The Linux Command Line. I’ll admit I’m something of a Linux newbie, but I feel like I have learned so much from reading this book. The text is complex, yet approachable, and teaches lots of handy command line tips without being tied to a specific distro (though there is some brief discussion regarding packaging

Review: Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4 by Rachel Cordone

Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for