Degine: 60FPS on $99 Kindle Fire

I spent the last two days adding GPU compressed texture support to Degine, my custom OpenGL / WebGL 3D engine. I tried a few formats, but ended up going with ASTC, since it was the only one that appears to be supported on both desktop and web. While

Dual Shock Gyro Aim in Godot

Spent the last few days getting gyro aiming working in Godot. While the PlayStation 4 controller is supported well by default, Godot does not have access to the gyroscope or accelerometer (these are only supported on mobile platforms). Luckily, I had already done a good amount of HID

Space Mouse Support in Godot

I’m currently working on a plug-in for the Godot Engine that enables support for 3Dconnexion 6DOF controllers like the Space Navigator. If you are not aware, this is a little puck, sort of like a huge analog stick, except that it works on 6 degrees of freedom. Meaning

Godot Engine on Steam Deck

So I finally got my Valve Steam Deck today, and the first thing I had to try was Decay. This is my cyberpunk real time music video, which I made in the Godot Engine. I’m happy to report that it runs perfectly at default Quality settings, 1280×800, with