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Review: Autodesk Maya – An Introduction to 3D Modeling by 3dExtrude Tutorials

Review: Autodesk Maya – An Introduction to 3D Modeling by 3dExtrude Tutorials

3D content creation tools are probably the most complex software applications you can use on a computer today, and Autodesk Maya – An Introduction to 3D Modeling does a fine job of distilling that monster of a program down to the essentials. I’d consider this text to be

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Review: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine

Review: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine

Ami Chopine has created a timeless book with 3D Art Essentials. While most other texts tie themselves to a particular software or version, here we see the essential building blocks of creating 3D art in any application. This is foundational knowledge, and the book is not dated at

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Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming

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Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

Wlad Marhulets has an amazing story to tell here, not just relevant to aspiring game developers but to anyone that likes a good success story. Basically the author immigrated to America, with little to no skills in game development, and managed to teach himself and launch a somewhat

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Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every

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Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn

Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn

Alan Thorn is one of my favorite authors for game development, and his latest book does not disappoint. It is somewhat short (I read it in one day), and not super complex, but I don’t think that was the intent. Here Alan has produced a relatively straightforward guide

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Review: Indie Games: From Dream to Delivery by Don L. Daglow

Review: Indie Games: From Dream to Delivery by Don L. Daglow

This book is gold! I can’t convey how much vital information is contained in these pages. Daglow delves into just about everything you need to pick the game you want to make, start an indie company, and get to release. Though not exactly a legal text, it does

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Review: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 by David Nixon

Review: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 by David Nixon

Author David Nixon has done an admirable job of introducing the features of Unreal in an approachable package. Unlike similar books, this one focuses more on exposing what is possible with UE4, basically showing what most of the key buttons and objects are and what they do. While

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Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Build your own 2D Game Engine is a pretty straight-forward book for what can usually be a fairly complex topic. Out of the game engine books I’ve read (mostly for 3D) this is one of the more approachable of the bunch, while still showing the details necessary. Thankfully,

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Review: Unreal Engine Blueprints Visual Scripting Projects by Lauren S. Ferro

Review: Unreal Engine Blueprints Visual Scripting Projects by Lauren S. Ferro

I really like what Lauren S. Ferro has done here with Unreal Engine Blueprints Visual Scripting Projects. The book is clear and to the point, covering many features of the Unreal Engine all using Blueprints. The example projects are very functional and the author shows all the steps

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