Review: Game Engine Gems 1 By Eric Lengyel

Game Engine Gems 1 By Eric Lengyel is a book I discovered on Amazon, but really hadn’t heard of or seen talked about anywhere else. I do recognize the editor, Eric Lengyel, as the creator of the C4 Engine and author of the classic textbook Mathematics for 3D Game Programming and Computer Graphics. So I was going in with high hopes. The book is a

Creating a 3D Game Engine (Part 9)

  Today I have finally gotten a simple sort of animation working. It looks easy, but I made my life a lot harder by implementing by own math library. So far I have a Vector3D and a Matrix4x4 class almost finished. Well the Vector class is pretty much done. The Matrix class still needs some fleshing out, but I got it working well

Creating a 3D Game Engine (Part 8)

So I buckled down and spent the better half of the day actually getting something to show on the screen. Yes, it’s still just a triangle, but it feels pretty satisfying after struggling to get it to work all morning. While there are tons of triangle tutorials online, and it would seem like a 20 minute hack, I ended up having some difficulty for

Review: Beginning DirectX 11 Game Programming by Allen Sherrod

Beginning DirectX 11 Game Programming by Allen Sherrod is, what I’d consider, a great introduction into DirectX programming. Just to be clear, it’s really only an overview of the DirectX APIs (Direct3D, DirectInput, etc.) and not really a graphics or game programming book (despite the title). So there is very little in the way of actual gameplay type programming, as you never really

Creating a 3D Game Engine (Part 7)

I know it has been quite some time since the last update, and I thought I would be much further by now. Truth be told, I have been a little distracted the last few months with things totally tangential to graphics programming. In any case, I’ve had some motivation recently to continue on the 3D game engine and began doing further research and

This is Cyberpunk: TECHNOLUST Kickstarter Campaign Live

Now this is my kind of game: a cyberpunk first-person adventure set in a dystopian future. Native Oculus Rift support. A NSFW TRON poster (though I bet they will take that out). This just looks too awesome for words. I backed the Kickstarter for $50 bucks, but I’m willing to up the ante later in the campaign if necessary. Really anyone with an