Review: Digital Modeling by William Vaughan

There is no question, Digital Modeling by William Vaughan is a book every 3D modeler (or aspiring modeler) should read. It really captures the essence of what makes a good model, and doesn’t get bogged down with technical details of specific modeling packages. In this review, I will briefly

Creating a 3D Game Engine (Part 21)

After a few days of hacking away at the code, I’ve got a new video up. In this update I have added normal mapping and specular lighting. I did have a few set-backs while working on the shaders, and it was made even more difficult since I was

Creating a 3D Game Engine (Part 20)

Spent the last couple days adding in skybox support into the engine. Currently it’s a little hard-coded, but it does seem to be working well. I also bumped the field of view (FOV) up to 90 (from 45) so you can see more of the sky. I wanted